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The Gr8 Bits Show, was a series of events that marked my introduction to the work of curating games and game art. As part of the larger phenomenon of the New Arcade, this pop-up arcade style exhibition featured works by artists working within Canada, playing with the aesthetics and technologies of 8 Bit digital games. This included born-digital print works, post it note art, baked goods, new media installations, ad hoc workshops, and 8 bit music. 

I programmed two versions of the Gr8 Bits Show: Version 1.0 took place at AceArt Inc in June of 2010, as part of their 16 Days of Unorganized Art event series. The second version was a featured event as part of the Winnipeg Art Gallery's Inaugural Nuit Blanche celebration in October of the same year. 

As you can see from  the documentation, "retro gaming" aesthetics were heavily involved in much of the works. At the time, I felt it was necessary to comment on how the culture of games and these newer explorations where co-constituative. Meaning, that regardless of the new works being produced, they would always be in some way tied to the original hardware and software that inspired them. This also includes well known gaming IPs and iconography. 

The Gr8 Bits show was larger participatory, inviting visitors to explore, play and re-make. 

The first edition featured artworks by:

Clint Enns (live circuit bending) 
Steve Debruyn (print works)
Alison Pattern (Post Its and Baking)
Andrew Milne (live remixing of live played games)
Murray Toews( indie / art games)
Rylaan Gimby (interactive tag-tool interface)
mrghosty (DDR pad VJ mod)
Mohammed Mohsen (SM Bros. Mod)
This is Not Design (retour de signal, single channel glitch video)
Cut Stickens and Decade Forward (chipmusic / 8 bit DJ sets)

The second edition featured works by: 

Murray Toews( indie / art games)
Rylaan Gimby (interactive tag-tool interface)
mrghosty (DDR pad VJ mod)
Andrew Milne (live remixing of live played games)
Cut Stickens and Decade Forward (chipmusic / 8 bit DJ sets)